Registration Centre

Game-Based Learning Through Minecraft Education

  • 28 Jun 2019
  • 21 Aug 2019
  • 2 sessions
  • 28 Jun 2019, 9:00 AM 3:00 PM (ACST)
  • 21 Aug 2019, 9:00 AM 3:00 PM (ACST)
  • Catholic Education Office, Professional Learning Space, 112 Kintore Street, Thebarton


Please note: The 1st workshop is now on Friday 28 June

Workshop Information

Explore the power of game-based learning through Minecraft Education. Provide your students with opportunities to design, create, research and collaborate in a virtual world.

Day 1 (28 June) will provide an introduction to Minecraft Education and game-based learning. Become familiar with how Minecraft works and explore available resources and worlds.

Day 2 (21 August) is designed to deepen your understanding of Minecraft Education and share experiences.

In-between workshops, teachers will be asked to explore learning in Minecraft with their students.

Please note, there may be a per student cost to purchasing Minecraft Education Licenses.

Core FOCI and Priorities

  • CESA Living Learning Leading Framework: Key Capability
    - “Confident and careful creators and users of technology”
    - "Self-aware, collaborative and socially adept"
  • Australian Curriculum – ICT Capability/Digital Technologies 

AITSL National Professional Standards for Teachers Include

Standard 2:  Know the content and how to teach it (2.6)
Standard 3:  Plan for and implement effective teaching and learning (3.4)

Intended Audience: Classroom Teachers

Total Hours: 6 Hours

System Accredited Module: No

Facilitator: CESA Learning & Technologies Team

Registration Enquiries:

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